Rage – extinguished rage

2025年09月24日

So far, all progressive humanity argued whether it was possible to count Rage 2 good game, and somehow forgot about the game after a couple of weeks, I decided to turn my gaze to "Fury" The first. And not because I am a poverty and I am waiting for discounts on the second (although I wait), and not because I have already acquired the icon of the first game at one of the Steam sales (although acquired). Just back in 2011, a shooter from ID Software He refused to start on my PC, and all that I had left is to watch how game journalists of different stripes and my friends who were lucky to have a PC more powerfully buried a new ID shooter alive, calling it the main failure in the history of the fathers of the shooting genre. And only occasionally on the open spaces of the network appeared the foci of resistance, insisting on the fact that Rage not so bad.

Blog Video version.
But time passed, John Karmak He left ID in pursuit of a dream, that is, the vr segment. The new iteration of the permanent engine began to work from Crytek Tijago Suz, And the released on IDTech 6 Toothbody Doom showed that there is gunpowder in powder, returning the position ID Software in the gaming environment to the previous, high level. And failure Rage Against this background I somehow forgot.

Why not refresh her in memory?

At the time of the announcement, in 2007, the Rage trailer seemed something incredible. It was not believed that the ID could imagine such detailed characters in the final version of the game. And not in vain.
In the yard 2007. The seventh -generation consoles have already begun their campaign on gamers’ wallets, and ID, Without departing from traditions, they announce their new ambitious engine, complete with a new shooter. Only this time, instead of continuation Doom And Quake Move the engine to the masses will be a completely new project. On QuakeCon’07 Rage First showed to the world.

And as they show! Incredible details of the characters, up to small details, worthy of facial animation (for that time), and most importantly – an incredibly detailed fly! After the trailer Rage I wanted to see highly detailed insects in every second game. At that moment it seemed that ID They are going to make a revolution again, Rage looked natural as the game of the future.

The same announcing trailer.
Which did not come. Most of the announcing trailer was Armor Based on the Asset of the game, but at that time it was possible that the trailer proved Killzone 2. And how exactly the technology of mega-textures will make your gaming life better, it was not clear until the release. On the way to this very release, the company buys the company Bethesda, and under her publishing flag Rage falls on store shelves. It falls quite successfully, sold by quite a worthy circulation, but the reviews are not receiving the most positive.

And this detailed fly, who did not get into the game, will forever remain in my heart. And no frogs with a tesselia from Crysis 3 will take its place.
And in many ways, the main patient with a corn Rage At the start, there was a technical damp game. I naively decided that in 2019, with a good PC by modern standards, and after all possible patches, I can enjoy the game without any problems. It wasn’t there. Rage – A real PC game, so if you decide to play it, you should not start the shooter without having previously read the forums, and without straightening the configures of the game. Otherwise, you can play hide and seek with the textures of the environment, in between a series of blue death screens. But even after all the manipulations with the game files, do not wait for the Rage to be a pleasant walk in technical terms. The vaunted mega-texture streaming does not work as it should even even after almost 10 years after the release, and the muddy textures will still remind themselves of a slow drawing from time to time. Yes, and from the screens of death that have spoken to me more than one footage of the recorded gameplay, it will not be possible to get rid of. The only undeniable achievement of the game in technical terms I want to name only the absolute stable 60 frames per second on the consoles of the past generation, and the striming textures at the start there was many times more stable.

If you decide to start the Rage “as is”, morally get ready to notice something like this out of the corner of your eye, every time you turn the camera.
And it would seem, after the description of technical troubles Rage, it will delve into separate aspects of the game. Maybe all these years, a good game was hidden behind raw technology, which not everyone could see?

Let’s start with the plot, after all, https://shangrilacasino.co.uk/bonus/ everyone remembers the phrase karmak about the plot in porn films? Despite the fact that Rage I went out in 2011, and tried to match my colleagues in the workshop, diligently letting the dust in the eyes with a beautiful introductory video, I want to talk about the plot of the most. Because there is nothing! In short, a meteorite the size of Manhattan falls on the planet, a global disaster occurs, some of the best of us are packaged in shelters so that one day they wake up and revive humanity. You wake up in such a shelter, the rest of your neighbors to put it mildly, less lucky. You are immediately selected by local renegades who unconditionally trust the silent protagonist to solve all their problems, while they themselves stand and expect that the elected will come to give them the quest, for the sake of an unnecessary monologue.

Better look at the beautiful introductory video of the game, about the fall of the meteorite. The game is not able to offer anything better in the plot plan.
Why after the fall of the meteorite everyone diligently cospaces "Mad Max"? Why is the hero so unique? Why everyone, from the heads of cities, to the local secret resistance, are immediately ready to accept the hero as their own, as if they have been familiar with him all his life. Because. It’s even ashamed of local history, because you feel that they made it so that it is, according to the old traditions. Well, seriously, here even the evil remnants of the government are called, a surprise "Government", And proud resistance, unexpectedly, "Resistance". Well, even the PRASDA PRAS are not shy about the ending.

Frame from the launch trailer Rage 2. Ending, indeed, Lame. Do not lie.
But I want to praise the appearance of the game. Yes, I have already listed technical problems regarding graphics, but unexpectedly, even despite the picture at them Rage At times, pleasantly surprising. No, this is not a game that could look good even in comparison with modern representatives of the genre. But if you like post-apocalypse, and the heart begins to fight a little faster at mentioning "Mad Max" And "Fallout", At the visual Rage there is a chance to hook you with your views. And this is the merit of the entire artists and designers of the environment, all these deserted and souns of canyons, atmospheric abandoned buildings in the distance, and even the hut, despite its poverty in the filling, still manages to look interesting and be remembered after passing after passing.

But what is not remembered is the music. At all. And this is a rather offensive miss, all the same music in shooters ID has always been something special, even without taking into account merits Mika Gordon in recent years. Remember at least E1M1, Or soundtrack Quake Behind the authorship Nine Inch Nails. At some point in the game in Rage I suddenly thought “But I did not turn off the music in the settings?". Seriously, the game is so rarely included in your ear, even in shootouts that it begins to seem that there is no music at all. And when it all turns on, the music is so inexpressive that it is frank to remember at least something now.

And now the most interesting.

ID I always made shooters. AND Rage For them, there was an attempt to dilute the usual genre by the fact that their colleagues have already mastered – open spaces, quests, transport and craft.

And they traditionally come out Excellent. But all that makes you remove the finger from the trigger – Not good.

At the best moments of Rage, you start to yearn for the old, concentrated and corridor ID games. And meat.
In order: open spaces. If you suddenly tell you that Rage "Game with the open world", you can safely not believe the speaker. The local open world is half a dozen roads along which there are bases on which you will pass missions. And it looks frankly ridiculous – the base of bandits can be a little further along the way from the “secret” prison of the government, and a small settlement of survivors is going on from this road. And for curiosity and attempts to explore the territory Rage He will reward the player with a rocket in the face and share of the lead. Bandits are constantly scurrying on the roads, there is no desire to deal with at the second hour of the game, since it was possible to pass by, until the opponents reached their own borders, and not to turn around as it had not happened. A pseudo-open world is needed only for a trip from one task to another.

"Research of the World" is not about Rage. Local open spaces only an extended corridor from a task to a task.
And this problem flows into local Quests. Not only does their presentation do not really inspire, you need to almost always listen to the incredibly boring monologue of one of the characters, then to get somewhere, kill everyone who is able to hold the weapon in their hands and either go back, or pull the switch, press the button and then go back. So these quests can also take place in the same place! Yes, it may well turn out that a detail that will solve someone’s problem may be on the basis of the bandits that you cleaned five minutes ago. Kindly go back and kill everyone again. Or the example is even worse. I needed to stop by Dr. Kvassir (Meet the only memorable character in the game), from him to return to the local sheriff to find out that the supplies that I have to deliver will not give me to me, since my car is not very reliable. As a result, having returned to him with a car satisfying his expectation, he handed me supplies, and I took them to a couple of soldiers, located a few meters from that very Kvassira!

Special thanks to the person for thinking of making monologues before the acceptance of quests not missed. It doesn’t matter, the plot mission, or an additional courier mission – no matter how boring and monotonous monologues, you will listen to everyone.
It is even funnier how the authors have prepared for the fact that you can stumble upon several characters before quests that will lead to them. But no way. The local sheriff will stand behind bars, and pretend that you are not, the head of the “resistance” will sit silently in the bar, and wait for when you come to it behind the quest, but the most fun the merchant in the first settlement, which is just waiting for you to open the door to his store!

Let me in!
Well, at least when you are forced to travel from quest to quest, it’s at least pleasant. Movement (both on their two in tight catacombs, and on wheels by wasteland) surprisingly pleasant. Yes, the physics of transport here will not captivate you so much as to go through all the races – you want to abandon them immediately after the first training line in the storyline.But the four -wheeled friend is at least conveniently controlled, and does not cause complaints while driving, the main thing is not to twist the camera at the wheel. Without jokes, go to Rage not more pleasant as an example than, for example, in Watch_dogs.

And during a compulsory story race, you will also be given a car that turns your opponents into a set of spare parts in a second. You will never come the last if you have no opponents left.
But Kraft in the end turned out to be not at all obligatory. Collect trash and recipes in the game – a waste of time. You will find all interesting murderous gadgets from the merchant, and you will have more than enough money for everything you need. As a result, I threw craft in the first hours, and did not remember it to the very credits.

But as soon as you finally find yourself alone with enemies, with a shotgun in your hands-this is a shooter from ID. Yes, it is clearly worse than what the market can now offer – before Doom, Wolfenstein or Destiny 2 He is far away. But shooting is still fun.

The local weapon looks great and sounds. Hero, just like in Doom First, with love, twists weapons in his hands, for the first time receiving it. Different ammunition behave and sound completely different, even though there is the same gun in their hands. Well, the explosive cartridges for the shotgun will not leave anyone indifferent. Among the murderous gadgets of the hero, local boomerangs stand out, which have become almost the only symbol of the game, helping to arrange elegant Decapitation on the battlefield.

Lusum Hagar is the only female character I remembered after passing. And this is the entire merit of the deadly boomerangs with whom she introduces the player, and not Lusum herself.
But enemies are most strongly delivered, and their reactions to hits. On the blanks in Rage It’s just nice to shoot. They bounce off the line of fire, bent from the bullets, crawl out while wounded. It’s a pity, everything is not so smooth with their intelligence.

The brightest moment in Rage It happens when you are locked in the arena designed for a TV show, adding unusual conditions to the shooting of enemies. Is it worth it to endure the rest of the tinsel distracting from shooting – of course not.

Whether there are more such crazy and staging moments in Rage, instead of the next mess at the factory / base of the bandits \ abandoned bunker, and it would be many times more fun. But the fiction and fantasies of the authors were enough only at once.
At some point, I threw all the optional activity, and began to stubbornly rewind the plot to the credits, and … even received my own from the game Dose of pleasure. Make it ID from Rage old -mode shooter, and perhaps now he would have been remembered in a completely different way. As a result, I got the game better than expected. But only because my expectations were underestimated. According to those reviews that I heard at the time of the exit, it seemed that the game was some incredible garbage, and now I see an unfinished game, the authors of which chose the wrong landmarks, and could not realize the plan.

If you want to play just a boring shooter, play in Rage. 2. Judging by the reviews that I see now, the sequel is so faithful to the spirit of the original that the absolutely the same collection is collected by Robbel that steps on. And the first "Fury" Unfortunately not successfully outdated. I can’t advise the game where only the shooting mechanics are pleasant, and then in rare moments that need to be made through routine and monotony. Especially when the technical part still leaves much to be desired, and there are games on the market that is the only good that is in Rage, perform at a higher level. Including games and from ID. Well Rage will remain for me by that optional shooter from ID, which can be taken for nonsense, but exclusively at a discount.

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